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War Games.txt
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2001-10-17
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War Games
Based in the hit MGM/UA Movie!
* For one or two players, ages 10 & up
* Choose from Eight Challenge Levels
Captures all the heartstopping tension and excitement of
the United Artists blockbuster movie!
For a One-Player game, use the ColecoVision or ADAM
hand controllers or Super Action Controllers
For a Two-Player game, use your ColecoVision ROLLER CONTROLLER
RED ALERT!
You are the commander at NORAD defending the United
States against an enemy attack. You have only minutes to
make life or death decisions as you defend against enemy
bombers, subs and missiles. Every second counts. Race
against the clock and the enemy to save the world from Doomsday.
Your orders: Defend prime targets (cities and military bases)
in the United States with the help of the NORAD defense
computer. If your defense is successful, you stop the
NORAD computer from launching an ICBM counterstrike
that will surely result in the destruction of all mankind.
WAR GAMES . . . is it a game, or is it real?
GETTING READY TO PLAY
ALWAYS MAKE SURE THE COLECOVISION UNIT OR
ADAM IS OFF BEFORE INSERTING OR REMOVING A CARTRIDGE.
Defending The Country
Insert the Overlay into the ColecoVision or ADAM Port 1
Controller. (If you are using the Super Action Controller, do
not try to insert the Overlay. Keep it next to you for ready
reference.) Then insert the cartridge. Turn on your game
system. Press Reset to start the game.
Choose your challenge!
When the Message Screen appears, choose a Challenge
Level from 1-8 by pressing the corresponding number on
the controller Keypad.
Challenge Level 1 is the easiest and a good starting level.
After you wage a few WAR GAMES campaigns, your reflexes
will become quicker and the controls will become
second nature to you. Practice your strategy. Then try a
harder level. The higher the level, the more bonus points you
get for a successful defense.
At higher Challenge Levels, you have more time to defend
the United States. But the aggressor attacks at lightning-
fast speed. The entire aggressor arsenal is thrown at you in
a ferocious onslaught.
You're now ready to start your WAR GAMES campaign.
USING YOUR CONTROLS
One-Commander Campaign
1. Control Stick (ColecoVision or Super Action Controller):
The Control Stick aims the WAR GAMES weaponry in eight compass
directions. Press the Control Stick to move the cross hairs to
intercept the enemy
2. Keypad Overlay (ColecoVision Controller): During a
WAR GAMES campaign, pressing certain Keypad Buttons
changes map displays or weapons control.
Press a Keypad Button from 1-6 to display one of the six
Defense Sector maps (lettered A-F).
Press Keypad Button 8 to display the U.S. Strategic Map (all sectors).
Press Keypad Button * to control either Satellite or Sub
Patrol Defense. If your chosen defense doesn't appear,
press Keypad Button * again.
Press Keypad Button # to scramble Interceptor Jets. If
the Interceptor is not the one you want, press # again.
Press Keypad Button 0 for readiness of ABMS.
When a weapon system is selected, the targeting cross
hairs appear on the Defense Sector map.
NOTE: Keypad Buttons 7 and 9 have no function during game play.
3. Side Buttons (ColecoVision Controller):
Right Side Button (Selection Button): When defending with
Interceptor Jets, press the Selection Button to
switch to a different Interceptor.
Left Side Button (Activation Button): Press the Activation
Button to activate the defense chosen (See below).
4. Action Buttons (Super Action Controller):
Orange Action Button (Selection Button): When defending with Interceptor
Jets, press the Selection Button to switch to a different Interceptor.
Yellow Action Button (Activation Button): Press the
Activation Button to activate the defense chosen (See below).
DEFENSES ACTIVATED
* Sub Patrol: starts moving to the cross hairs.
* Interceptor Jets: starts moving to the cross hairs.
* ABMs: launches missiles toward the cross hairs.
* Satellite: fires the Satellite's particle beam
toward the cross hairs.
NOTE: You may also switch Interceptors by pressing the
Interceptor (#) Keypad Button.
Two-Commander Campaign
Use your ColecoVision ROLLER CONTROLLER.
A Two-commander Campaign is a team effort lead by a
Strategic Commander and assisted by a Field Commander.
To conduct a successful defense, the commanders must
coordinate their actions during the campaign.
Attach the ROLLER CONTROLLER to the ColecoVision as
directed in the ROLLER CONTROLLER owner's manual.
Attach the ROLLER CONTROLLER to ADAM as explained
in SUPPLEMENT INSTRUCTIONS FOR ROLLER CONTROLLER (Supplement No. 14310).
The Strategic Commander removes the Hand Controller from the well.
The Field Commander uses the Action Buttons and the Roller Ball.
1. Mode Switch: Slide the Mode Switch to "Joystick" Mode.
2. Hand Controller: The Strategic Commander uses the
Keypad Buttons only. See One-Commander Campaign for Keypad
Button use. (The Control Stick and Side Buttons are not used.)
3. Roller Ball: The Field Commander spins the Roller Ball to
move the cross hairs to intercept the enemy.
4. Action Buttons:
ACTIVATION: The Field Commander presses either the left top or
the right bottom Action Buttons to activate the weapons system.
SELECTION: The Field Commander presses either the right top or
left bottom Action Button to switch to a different Interceptor Jet.
Practice Drills
Just as NORAD holds test drills, so should you. Before waging
your first real WAR GAMES campaign, play a few games
and practice with each weapons system. Take time to learn
how the controls work and how each defense is used. Once
you've practiced a few times, intercepting the enemy will
become easier as will the step-by-step order of using your
defenses. Then, wage your first WAR GAMES campaign with confidence!
HERE'S HOW TO PLAY
You hold the fate of the United States--possibly the world--
in your hands. Can you save the world from Doomsday?
Here's how to wage a WAR GAMES campaign.
Defense Plan
Press U.S. Strategic Map Keypad Button to display the U.S.
Map on your monitor.
Preserve and Protect
Decide which Defense Sector (A-F) is in the greatest jeopardy.
Press the correct Keypad Button to display that sector.
A = Pacific Northwest
B = Midwest and Plains States
C = New England
D = Southwest
E = Midwest and Gulf States
F = Southeast
Under Attack!
All the United States defensive weapons appear on the sector
maps in blue. Anything that appears on the map in white
--a sub, bomber, or incoming missile (dotted white
line)--means you're under attack! Get your defenses ready.
Choose Your Weapons
Use your defenses to protect the sector. Once a defense is
initiated, immediately choose another sector to protect. The
NORAD computer carries out your orders, freeing you to
protect another sector.
You can defend the United States using four defenses: Sub
Patrols, ABMs, Interceptor Jets and Satellites. Each Defense
Sector will not contain all of the defenses. Each defense
is set in motion in the same step-by-step order:
1. Choose your weapon by pressing the correct Keypad Button.
2. Press the Control Stick or spin the Roller Ball to move the
cross hairs to intercept the enemy.
3. Activate your defense by pressing the Activation Button.
Condition Red!
To the right of the map area is an indicator that displays the
current Defense Condition or DEFCON for each of the six Defense
Sectors and the TOTAL DEFCON for the entire United States.
Constantly monitor all the sector DEFCONs and the TOTAL DEFCON.
When any SECTOR DEFCON turns red, that sector is under attack.
When the SECTOR DEFCON is gray, that sector is no longer under attack.
A TOTAL DEFCON of 5 is peace; a TOTAL DEFCON of 1 indicates
counterstrike status. Don't let the TOTAL DEFCON
drop to 1. If it reaches 1, the counterstrike countdown starts
at 60 seconds and you must do everything you can to raise
its level back up. If the counterstrike countdown reaches
zero, the NORAD computer automatically launches an ICBM
strike--that results in the nuclear destruction of the world.
Remember also to keep an eye on the Time Remaining (bottom
right of your monitor). This shows how long you have to wage
your campaign. Don't let time slip through your fingers!
Fire When Ready!
The NORAD command computer alerts you to the readiness
status of your chosen defense. If the weaponry is operational,
the computer sends you a "Ready" message. When
a defense is not operational, a message tells you so.
Strategy and Tactics
NOTE: Your selected weapon must contact the incoming
enemy to eliminate that enemy.
Sub Patrols: All Defense Sectors except Sector B have Sub
Patrols. U.S. Subs can be used only against enemy subs.
Interceptor Jets: All Defense Sectors have SAC Bases from
which you can scramble Interceptor Jets. They can be
scrambled against both enemy missiles and bombers.
ABMs: Defense Sectors A, B, and E have ABM bases. ABMs
can be launched only against enemy missiles. Additional
ABMs cannot be launched from a sector if other sector
ABMs are still "in flight."
Satellite: The Satellite's particle beam is effective against
every aggressor weapon. Press Keypad Button Satellite/Sub
until the "Satellite Ready" message appears on your monitor.
The Satellite is the most powerful weapon in your arsenal.
When it's ready for use, make it your first line of defense.
Tactical Hints from NORAD Command
* The aggressor attacks most intensely from the north.
Direct your defense to the northern sectors first.
* Enemy bombers move very slowly; so defend against
incoming enemy missiles first. Then conduct a "mopping--up"
operation against the enemy bombers.
* If you fail to intercept an enemy sub with your Sub Patrol,
switch immediately to Interceptor Jet defense.
Operation WAR GAMES
Now it's up to you. You've got the knowledge, you've got the
defenses and--you've got the skill. The fate of the world
rests squarely on your shoulders. It's time for WAR GAMES.
Aftermath: What Can Happen
Cease-fire
Everyone in the control room breathes a sigh of relief. You
did it! You singlehandedly bought enough time for diplomats
to negotiate with the aggressor.
Counterstrike
You couldn't quite pull it off. The attack was just too fierce. The
counterstrike countdown started and things started to snowball. You
couldn't stop the NORAD computer from launching the ICBM counterstrike.
However, unlike real global thermonuclear war, you can try to save the
world again and again.
WAR GAMES Debrief
WAR GAMES is a simulation of a nuclear strike. Some terms
used here are different from those actually used by NORAD.
The weaponry and strategy were designed to enhance the
simulation and make it challenging and exciting.
Starting over
Press Keypad Button * to wage another campaign at the same
Challenge Level. Press Keypad Button # to choose a new Challenge Level.
Reset
The Reset Button on the console "clears" the computer. It
can be used at any time to start a new game, and can also
be used in the event of game malfunction.
SCORING
Aggressor Strike
Eliminated Points
Incoming Missile ....10,000
Enemy Sub............50,000
Enemy Bomber.........50,000
Good Guys Finish First
If you're successful, you'll earn these End-of-the-Campaign bonuses:
Cities Saved Bonus: The number of cities saved times your
Challenge Level times 3,000,000.
Military Bases Saved: The number of military bases saved
times 1,000,000.